Research Portfolio
Digital Ethnography Project
A digital ethnography of a social media accessibility community supporting accessible content creation and sharing on social media. The creation of accessible imagery allows for user base growth and supportive platform cultures.
Role: Lead Researcher
Sponsor: UC Irvine Informatics Department (Amount: $38,000)
Duration: 3 months (intensive)
Methods: Participant Observation, Interviews, Quantitative Analysis
Sponsor: UC Irvine Informatics Department (Amount: $38,000)
Duration: 3 months (intensive)
Methods: Participant Observation, Interviews, Quantitative Analysis
Imagery Evaluation Project
Iterative user evaluation and co-design of inclusive imagery resulting in accessible images being included on over 40 million Chromebooks, becoming the first laptops with accessible profile images available on startup.
Role: Project Lead, Head Interviewer, and First Author supervising a team of one undergraduate and two Masters students
Sponsor: Google’s Material Design team
Duration: 13 months
Methods: Focus Groups and Interviews, Co-Design, Thematic Analysis
Sponsor: Google’s Material Design team
Duration: 13 months
Methods: Focus Groups and Interviews, Co-Design, Thematic Analysis
University Mobility Challenge Project
Design workshops, prototyping, and co-design sessions to create a wearable voice assistant for wayfinding in large indoor spaces by blind and older individuals.
Role: Ph.D. Student Co-Lead, Project Manager, and UCI Research Lead for over half a dozen undergraduate and Masters researchers
Sponsor: Toyota Motor Corporation ($241,000 grant to UCI)
Duration: 2.5 years
Methods: Design Workshops / Sprints, Participatory Design Sessions, Multi-Modal Survey, Personas
Sponsor: Toyota Motor Corporation ($241,000 grant to UCI)
Duration: 2.5 years
Methods: Design Workshops / Sprints, Participatory Design Sessions, Multi-Modal Survey, Personas
Hearing Aid Project
Three studies conducted while at Intel investigating the pain points and potential solutions (both technically and in user experience) for users who want to connect their hearing aids to their PCs.
Role: User Research Intern in the Research Experience Definition (RED) team
Employer: Intel’s Client Computing Group
Duration: 3 studies over a 6-month internship
Methods: Interviews, Diary Study, Concept Testing
Employer: Intel’s Client Computing Group
Duration: 3 studies over a 6-month internship
Methods: Interviews, Diary Study, Concept Testing
Disabled Gaming Project
Secondary research and expert interviews were synthesized with prior studies into a final report on opportunities for innovation by Intel at the intersection of motor mobility disabilities and gaming.
Role: Independent Researcher
Sponsor: Intel via a $10,000 gift to UCI’s Steckler Center for Responsible, Ethical, and Accessible Technology (CREATE)
Duration: 4 months
Methods: Secondary Research, Expert Interviews, Synthesis of Quantitative and Qualitative Data
Sponsor: Intel via a $10,000 gift to UCI’s Steckler Center for Responsible, Ethical, and Accessible Technology (CREATE)
Duration: 4 months
Methods: Secondary Research, Expert Interviews, Synthesis of Quantitative and Qualitative Data